Dungeons & Dragons & Colonialism

So, there’s been a bit of Discourse going on lately in certain circles of the internet, which I happen to find myself in, regarding good ol’ Dungeons & Dragons.

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Particularly, a description of orcs from the 5th edition rulebook has caught a lot of flak for being, um, pretty damn racist. There have also been people coming out and just saying that D&D has always been a racist and colonialist game anyway, so this is nothing surprising. Continue reading “Dungeons & Dragons & Colonialism”

Towards a Better Roguelike: Types of Randomness

Roguelikes are a genre defined by randomness. It’s the primary thing that sets them apart from other games. Even when they’re not really RPGs at all, a roguelike will have a level that is randomly generated. Or rather, what is called “procedural generation”, because true randomness is like a whole thing involving complicated mathematics that I’m not even gonna get into.

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Randomness is something that should be used carefully, though. Especially when it comes to actual gameplay, it’s easy to lean on it too much and end up with a mess of a game. You can’t get away with making absolutely everything random, the chances of getting something that’s even playable are tiny. Continue reading “Towards a Better Roguelike: Types of Randomness”