Let’s Play FFT – 01

Hello everyone, it’s been a while!

I apologize for the radio silence, though I did warn that I might be away for a while after finishing Moby Dick. I thought I could do those weekly blog posts… but it didn’t really work out. Then I thought I could get back to reviewing games, and while I do like the ones I wrote, it didn’t really give me the same satisfaction as my deep dive into Moby Dick.

But, I had a thought the other day: what if I did an LP of that new version of FFT? That would be fun, I know it’s a game I can finish!

Continue reading “Let’s Play FFT – 01”

Suikoden HD Remaster: The Allure of Nostalgia

It’s been a while, but I’ve really been mulling this one over.

This is a review, specifically of the version of Suikoden included in the package called Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars, available on all modern platforms for fifty big ones. I may review the other half, Suikoden 2, at some point, but I kinda stalled out in it. That one doesn’t have as much juice for me, though it is generally superior in every way. And that’s honestly part of what I wanted to talk about, so perhaps this will serve as a reflection on both.

Continue reading “Suikoden HD Remaster: The Allure of Nostalgia”

Romacing SaGa 2: Personified Empire

Alright, let’s try something else. Again!

Wagnas, one of the eponymous Seven

Those weekly blog posts weren’t really working for me. I don’t like the pressure of having something to talk about, and then they always felt too big and unwieldy and unfocused. Not the kind of work I can look back on with pride, just kind of filling time, y’know? I don’t like to post just to post. Brings back bad memories of trying to unlock privileges on message boards as a middle schooler by making enough posts, haha.

Continue reading “Romacing SaGa 2: Personified Empire”

Games of the Year 2024

Well, it’s that time again!

Getting to it a little late this year, I’ve been busy lately. Have been back at work, and trying to figure out some logistics around improvements to my apartment. Still muddling through that, but I wanted to take some time and reflect on the year of games, as is my custom. Even though, like, I do not actually write about games at any other time of the year on this blog. And, indeed, have not updated at all for the past month or so!

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Games of the Year 2023

Hey guys. I’m not dead!

Just haven’t really had the inspiration strike to continue my big Moby Dick project lately. A lot of my energy has been consumed by looking for a new apartment, I am positively desperate to move out of Auburn. I finally resolved that this week, moving to Tacoma in April this year, it’s gonna be much better, as a person who doesn’t drive.

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Dungeons & Dragons & Colonialism

So, there’s been a bit of Discourse going on lately in certain circles of the internet, which I happen to find myself in, regarding good ol’ Dungeons & Dragons.

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Particularly, a description of orcs from the 5th edition rulebook has caught a lot of flak for being, um, pretty damn racist. There have also been people coming out and just saying that D&D has always been a racist and colonialist game anyway, so this is nothing surprising. Continue reading “Dungeons & Dragons & Colonialism”

Towards a Better Roguelike: Types of Randomness

Roguelikes are a genre defined by randomness. It’s the primary thing that sets them apart from other games. Even when they’re not really RPGs at all, a roguelike will have a level that is randomly generated. Or rather, what is called “procedural generation”, because true randomness is like a whole thing involving complicated mathematics that I’m not even gonna get into.

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Randomness is something that should be used carefully, though. Especially when it comes to actual gameplay, it’s easy to lean on it too much and end up with a mess of a game. You can’t get away with making absolutely everything random, the chances of getting something that’s even playable are tiny. Continue reading “Towards a Better Roguelike: Types of Randomness”