Games of the Year 2024

Well, it’s that time again!

Getting to it a little late this year, I’ve been busy lately. Have been back at work, and trying to figure out some logistics around improvements to my apartment. Still muddling through that, but I wanted to take some time and reflect on the year of games, as is my custom. Even though, like, I do not actually write about games at any other time of the year on this blog. And, indeed, have not updated at all for the past month or so!

Continue reading “Games of the Year 2024”

Games of the Year 2019

2019 was a good year for games.

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Lots of interesting new ideas in the space, and some refinements of old ones. Here’s a list of my personal favorite games of this year, in no particular order. Making an ordered list can be fun, but it’s ultimately pretty pointless. Continue reading “Games of the Year 2019”

Towards a Better Roguelike: Breaking Down the JRPG

I said in my first post that I wanted to make a roguelike JRPG. But what does that even mean, exactly? What are the fundamental features that make a game a JRPG? How could those best be translated into the traditional roguelike framework? What do they bring to the table in terms of clarity and flexibility?

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Good questions, all. Let’s get into it! Continue reading “Towards a Better Roguelike: Breaking Down the JRPG”