Reading/Watching: August 2026

Man, I am feeling wrung out.

The summer is always rough, but this one had been going fine for me, thus far. But this past week we got the ol’ heat + wildfire smoke combo, and I also totally rearranged my apartment last weekend. That left me feeling a bit unsettled, still trying to put stuff away, and figure out if this new way of doing things is actually going to work.

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Towards a Better Roguelike: How to Tell a Story

The vast majority of roguelikes don’t have any sort of plot at all. Or, at least, only the most basic bare bones of one. More of a framing story, something to explain what’s going on on only the most surface level. Going all the way back to the original Rogue, where you are simply trying to retrieve the Amulet of Yendor. Often, they run along those lines, get to the end of this dungeon and either retrieve this artifact or kill this evil wizard or whatever.

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